INTERACTIVE LEARNING · PROTOTYPE

StringLabs

A 3D teaching workbench that turns lacrosse stringing into a guided, visible sequence—connecting the instruction, the active hole, and the knot’s effect in one frame.

Workbench 001 — Full Head

The complete head stays visible while the lesson, active hotspot, setup controls, and knot inspector remain synchronized.

STRINGLABS · PROTOTYPE

INTERACTIVE LEARNING · PROTOTYPE

StringLabs

A 3D teaching workbench that turns lacrosse stringing into a guided, visible sequence—connecting the instruction, the active hole, and the knot’s effect in one frame.

Workbench 001 — Full Head

The complete head stays visible while the lesson, active hotspot, setup controls, and knot inspector remain synchronized.

STRINGLABS · PROTOTYPE

01 · GUIDED WORKBENCH

Teach one decision at a time.

Each step couples plain-language instruction with a directed camera, active sidewall hole, mesh diamond, and pocket effect.

Top-String Close — L2

Advancing the lesson changes the camera, instruction, hotspot, and knot context together instead of asking the learner to translate between separate references.

WORKSHOP 001 · STEP 02

01 · GUIDED WORKBENCH

Teach one decision at a time.

Each step couples plain-language instruction with a directed camera, active sidewall hole, mesh diamond, and pocket effect.

Top-String Close — L2

Advancing the lesson changes the camera, instruction, hotspot, and knot context together instead of asking the learner to translate between separate references.

WORKSHOP 001 · STEP 02

02 · STATE AS INSTRUCTION

Progress becomes part of the interface.

Completed, active, and upcoming states make the path legible without flooding the workbench with accent color.

String Path Mode

A dedicated view separates completed, active, and upcoming work while the lesson timeline preserves position in the build.

VIEW MODE · STRING PATH

02 · STATE AS INSTRUCTION

Progress becomes part of the interface.

Completed, active, and upcoming states make the path legible without flooding the workbench with accent color.

String Path Mode

A dedicated view separates completed, active, and upcoming work while the lesson timeline preserves position in the build.

VIEW MODE · STRING PATH

03 · KNOT MICROSCOPE

Move from location to technique.

The microscope isolates the knot into a short, replayable teaching sequence with front, side, and inside views.

Top-String Tie — Knot Microscope

Instruction, pocket effect, coaching cue, and common mistake stay adjacent to the teaching visual.

MICROSCOPE V0.1 · 3 SUBSTEPS

03 · KNOT MICROSCOPE

Move from location to technique.

The microscope isolates the knot into a short, replayable teaching sequence with front, side, and inside views.

Top-String Tie — Knot Microscope

Instruction, pocket effect, coaching cue, and common mistake stay adjacent to the teaching visual.

MICROSCOPE V0.1 · 3 SUBSTEPS

04 · PROTOTYPE EVIDENCE

The interaction system is working; the teaching recipe still needs expert validation.

The prototype proves the lesson architecture, camera direction, hotspot behavior, view states, setup controls, and knot explanation pattern. The current L1–L10 sequence is intentionally labeled as prototype content until a verified stringer authors the final recipe.

LESSON MODEL

10

Authored prototype steps across L1–L10 with synchronized instruction, camera, and hotspots.

VIEW SYSTEM

5

Standard, Hole Map, String Path, Tension, and Pocket Result modes.

VALIDATION

Open

Interaction behavior is verified; the universal stringing recipe and instructional knot animation remain future validation work.

04 · PROTOTYPE EVIDENCE

The interaction system is working; the teaching recipe still needs expert validation.

The prototype proves the lesson architecture, camera direction, hotspot behavior, view states, setup controls, and knot explanation pattern. The current L1–L10 sequence is intentionally labeled as prototype content until a verified stringer authors the final recipe.

LESSON MODEL

10

Authored prototype steps across L1–L10 with synchronized instruction, camera, and hotspots.

VIEW SYSTEM

5

Standard, Hole Map, String Path, Tension, and Pocket Result modes.

VALIDATION

Open

Interaction behavior is verified; the universal stringing recipe and instructional knot animation remain future validation work.

RELATED PRODUCT SYSTEM

Lacrosse 26

A controller-first sports-game redesign focused on player decisions, team selection, and match setup—not stringing education.

RELATED PRODUCT SYSTEM

Lacrosse 26

A controller-first sports-game redesign focused on player decisions, team selection, and match setup—not stringing education.

PIERRE BYRNE · PRODUCT DESIGN

PHOENIX · 2026

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